API:Event List P

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Event List - A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PAPERDOLL_SPIN_LEFT

No information available yet: someone should research this event.


PAPERDOLL_SPIN_RIGHT

No information available yet: someone should research this event.


PET_AGGRESSIVE

No information available yet: someone should research this event.


PET_DEFENSIVE

No information available yet: someone should research this event.


PET_PASSIVE

No information available yet: someone should research this event.


PLAY

No information available yet: someone should research this event.


PLAYER_ABILITIES_LIST_UPDATED

No information available yet: someone should research this event.


PLAYER_ABILITIES_QUEUED_UPDATED

No information available yet: someone should research this event.


PLAYER_ABILITY_TOGGLED

No information available yet: someone should research this event.


PLAYER_ACTIVE_TACTICS_UPDATED

No information available yet: someone should research this event.


PLAYER_ACTIVE_TITLE_UPDATED

No information available yet: someone should research this event.


PLAYER_ADVANCE_ALERT

No information available yet: someone should research this event.


PLAYER_AGRO_MODE_UPDATED

No information available yet: someone should research this event.


PLAYER_AREA_CHANGED

No information available yet: someone should research this event.


PLAYER_AREA_NAME_CHANGED

No information available yet: someone should research this event.


PLAYER_BEGIN_CAST

Usage: WindowRegisterEventHandler ("name", SystemData.Events.PLAYER_BEGIN_CAST, "function1")
function function1 (abilityId, isChanneledSpell, desiredCastTime, averageLatency)

Parameters

abilityId:Integer, isChanneledSpell:Boolean, desiredCastTime:Double, averageLatency:Double

PLAYER_CAREER_CATEGORY_UPDATED

No information available yet: someone should research this event.


PLAYER_CAREER_LINE_UPDATED

No information available yet: someone should research this event.


PLAYER_CAREER_RANK_UPDATED

No information available yet: someone should research this event.


PLAYER_CAREER_RESOURCE_UPDATED

This event is sent whenever a Player's Career Resource value changes. It seems to be sent along with two parameters that can be utilized in the function it is registered to.The first param is the previous resource value, and the second is the current resource value.


PLAYER_CAST_TIMER_SET

No information available yet: someone should research this event.


PLAYER_CHAPTER_UPDATED

No information available yet: someone should research this event.


PLAYER_COMBAT_FLAG_UPDATED

No information available yet: someone should research this event.


PLAYER_COOLDOWN_TIMER_SET

No information available yet: someone should research this event.


PLAYER_CRAFTING_UPDATED

No information available yet: someone should research this event.


PLAYER_CULTIVATION_UPDATED

This event occurs everytime a one of the player's cultivation plots is eigther activated (you plant something), it progresses to the next phase or is harvested.

Parameters

plotId

plotId = The id of the cultivation plot.

Relative Data

None

PLAYER_CUR_HIT_POINTS_UPDATED

Triggers whenever players hit points change without combat action (i.e. out of combat health recovery).

Parameters

curHitPoints

Player's numerical new health value

Relative Data

None

PLAYER_CUR_HIT_POINTS_UPDATED

No information available yet: someone should research this event.


PLAYER_DEATH

No information available yet: someone should research this event.


PLAYER_DEATH_CLEARED

No information available yet: someone should research this event.


PLAYER_EFFECTS_UPDATED

No information available yet: someone should research this event.


PLAYER_END_CAST

Parameters

arg1:Boolean

Did the spell fail? True means it failed.


PLAYER_EQUIPMENT_SLOT_UPDATED

No information available yet: someone should research this event.


PLAYER_EXP_TABLE_UPDATED

No information available yet: someone should research this event.


PLAYER_EXP_UPDATED

No information available yet: someone should research this event.


PLAYER_FAKEBUFF_STATE_UPDATED

Appears to trigger about every 10-20 seconds when standing idle without buffs.

Parameters

None

Relative Data

None

PLAYER_HEALTH_FADE_UPDATED

No information available yet: someone should research this event.


PLAYER_HOT_BAR_ENABLED_STATE_CHANGED

No information available yet: someone should research this event.


PLAYER_HOT_BAR_PAGE_UPDATED

Occurs after every page of hotbar are updated.

Parameters

Page, Page

Page = Hotbar page reference

Relative Data

None

PLAYER_HOT_BAR_UPDATED

Occurs at least once for every bar, upon entering game or reloading the user interface. 1-12 occurs, then page updated occurs, then 13-24 occurs... also occurs upon picking or dropping anything to a bar.

Parameters

slot, actionType, actionId
 slot = action bar slot (1-48 are valid, 1-12 = action bar 1 and so on)
actionType= 1/Spell 2/Item 7/Tradeskill Action
actionId= ID of item (see wardb ID's)

Relative Data

None

PLAYER_INFLUENCE_REWARDS_UPDATED

No information available yet: someone should research this event.


PLAYER_INFLUENCE_UPDATED

No information available yet: someone should research this event.


PLAYER_INFO_CHANGED

No information available yet: someone should research this event.


PLAYER_INTERNAL_BUFF_UPDATED

No information available yet: someone should research this event.


PLAYER_INVENTORY_SLOT_UPDATED

This is fired for each change in your bags: adding an item, dropping an item, moving an item from one slot to another (twice for this). On startup it is fired for every item in your bags in short sequences as they are "put in your bags" by the game.


PLAYER_KILLING_SPREE_UPDATED

No information available yet: someone should research this event.


PLAYER_MAX_ACTION_POINTS_UPDATED

No information available yet: someone should research this event.


PLAYER_MAX_HIT_POINTS_UPDATED

No information available yet: someone should research this event.


PLAYER_MONEY_UPDATED

Fires on gain or loss of money

Parameters

Money

6g 12s 31c = 61231


PLAYER_MORALE_BAR_UPDATED

No information available yet: someone should research this event.


PLAYER_MORALE_UPDATED

No information available yet: someone should research this event.


PLAYER_NEW_ABILITY_LEARNED

No information available yet: someone should research this event.


PLAYER_NEW_PET_ABILITY_LEARNED

No information available yet: someone should research this event.


PLAYER_NUM_TACTIC_SLOTS_UPDATED

No information available yet: someone should research this event.


PLAYER_OBJECTIVE_CONTRIBUTION_UPDATED

No information available yet: someone should research this event.


PLAYER_OBJECTIVES_UPDATED

No information available yet: someone should research this event.


PLAYER_OFFER_ITEMS_UPDATED

No information available yet: someone should research this event.


PLAYER_PET_HEALTH_UPDATED

No information available yet: someone should research this event.


PLAYER_PET_STATE_UPDATED

No information available yet: someone should research this event.


PLAYER_PET_TARGET_HEALTH_UPDATED

No information available yet: someone should research this event.


PLAYER_PET_TARGET_UPDATED

No information available yet: someone should research this event.


PLAYER_PET_UPDATED

No information available yet: someone should research this event.


PLAYER_POSITION_UPDATED

Parameters

X, Y

X and Y coordinates. They do not match the coordinates in the map. Example: 1031148, 1022524.3125 in the event 15204, 6728 on map


Relative Data

None

PLAYER_QUEST_ITEM_SLOT_UPDATED

No information available yet: someone should research this event.


PLAYER_RACE_UPDATED

No information available yet: someone should research this event.


PLAYER_REALM_BONUS_UPDATED

No information available yet: someone should research this event.


PLAYER_REMOVED_ITEM

No information available yet: someone should research this event.


PLAYER_RENOWN_TITLE_UPDATED

No information available yet: someone should research this event.


PLAYER_RENOWN_UPDATED

No information available yet: someone should research this event.


PLAYER_RVR_FLAG_UPDATED

No information available yet: someone should research this event.


PLAYER_RVR_STATS_UPDATED

No information available yet: someone should research this event.


PLAYER_SALVAGING_LOOT_BAG_UPDATED

No information available yet: someone should research this event.


PLAYER_SET_ACTIVE_WEAPON_SET

No information available yet: someone should research this event.


PLAYER_SINGLE_ABILITY_UPDATED

No information available yet: someone should research this event.


PLAYER_SKILLS_UPDATED

No information available yet: someone should research this event.


PLAYER_STANCE_UPDATED

No information available yet: someone should research this event.


PLAYER_START_INTERACT_TIMER

No information available yet: someone should research this event.


PLAYER_START_RVR_FLAG_TIMER

No information available yet: someone should research this event.


PLAYER_STATE_UPDATED

No information available yet: someone should research this event.


PLAYER_STATS_UPDATED

No information available yet: someone should research this event.


PLAYER_TARGET_EFFECTS_UPDATED

No information available yet: someone should research this event.


PLAYER_TARGET_HIT_POINTS_UPDATED

Currently this event is not fired, though there are comments in the lua code that suggest it will be implemented eventually


PLAYER_TARGET_STATE_UPDATED

No information available yet: someone should research this event.


PLAYER_TARGET_UPDATED

Fired when a Player's target changes, either due to an update on the target(hp/buff/movement) or because the Player changed it's target

Parameters

targetClassification
String containing the id of the current target being updated. Examples: selfhostiletarget,selffriendlytarget,mouseovertarget

targetId
Unique integer ID for a target within a particular zone.

targetType
Integer ID corresponding to general target category: 0 = No Target, 1 = Player, 2 = Player's Pet, 3 = Friendly PC, 4 = Friendly NPC/Pet, 5 = Hostile Player, 6 = Hostile NPC/Pet


PLAYER_TRADE_ACCEPTED

No information available yet: someone should research this event.


PLAYER_TRADE_CANCELLED

No information available yet: someone should research this event.


PLAYER_TRADE_INITIATED

No information available yet: someone should research this event.


PLAYER_TRADE_ITEMS_UPDATED

No information available yet: someone should research this event.


PLAYER_TROPHY_SLOT_UPDATED

No information available yet: someone should research this event.


PLAYER_WEAPON_SETS_UPDATED

No information available yet: someone should research this event.


PLAYER_ZONE_CHANGED

Occurs every time you are switching to a new zone. This is called during the loading process. it's also called when you switching zone without loading (Norsca to Nordland for example).


PREGAME_LAUNCH_SERVER_SELECT

No information available yet: someone should research this event.


PREGAME_PLAY_ANIMATION

No information available yet: someone should research this event.


PREGAME_RANDOM_FEATURES

No information available yet: someone should research this event.


PREGAME_SET_STATE

No information available yet: someone should research this event.


PREV_FEATURE

No information available yet: someone should research this event.


PUBLIC_QUEST_ADDED

Fires when entering a PQ area

Parameters

None

Relative Data

None



PUBLIC_QUEST_CHANGED_STATE

No information available yet: someone should research this event.


PUBLIC_QUEST_COMPLETED

No information available yet: someone should research this event.


PUBLIC_QUEST_CONDITION_UPDATED

Fires when any part of a PQ is completed (IE killing a monster or picking up and object towards the requirement)

Parameters

None

Relative Data

None



PUBLIC_QUEST_FAILED

No information available yet: someone should research this event.


PUBLIC_QUEST_INFO_UPDATED

No information available yet: someone should research this event.


PUBLIC_QUEST_LIST_UPDATED

No information available yet: someone should research this event.


PUBLIC_QUEST_REMOVED

Fires when the player leaves the PQ area and loses the objectives.

Parameters

None



PUBLIC_QUEST_RESETTING

Fires as the Resetting timer is displayed after a fail or win.

Parameters

None



PUBLIC_QUEST_SHOW_SCOREBOARD

No information available yet: someone should research this event.


PUBLIC_QUEST_UPDATED

Fires whenever any other status event update of a PQ occurs.

Parameters

None

Relative Data

None
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