API:Event List P
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PAPERDOLL_SPIN_LEFT
No information available yet: someone should research this event.
PAPERDOLL_SPIN_RIGHT
No information available yet: someone should research this event.
PET_AGGRESSIVE
No information available yet: someone should research this event.
PET_DEFENSIVE
No information available yet: someone should research this event.
PET_PASSIVE
No information available yet: someone should research this event.
PLAY
No information available yet: someone should research this event.
PLAYER_ABILITIES_LIST_UPDATED
No information available yet: someone should research this event.
PLAYER_ABILITIES_QUEUED_UPDATED
No information available yet: someone should research this event.
PLAYER_ABILITY_TOGGLED
No information available yet: someone should research this event.
PLAYER_ACTIVE_TACTICS_UPDATED
No information available yet: someone should research this event.
PLAYER_ACTIVE_TITLE_UPDATED
No information available yet: someone should research this event.
PLAYER_ADVANCE_ALERT
No information available yet: someone should research this event.
PLAYER_AGRO_MODE_UPDATED
No information available yet: someone should research this event.
PLAYER_AREA_CHANGED
No information available yet: someone should research this event.
PLAYER_AREA_NAME_CHANGED
No information available yet: someone should research this event.
PLAYER_BEGIN_CAST
Usage: WindowRegisterEventHandler ("name", SystemData.Events.PLAYER_BEGIN_CAST, "function1")
function function1 (abilityId, isChanneledSpell, desiredCastTime, averageLatency)
Parameters
- abilityId:Integer, isChanneledSpell:Boolean, desiredCastTime:Double, averageLatency:Double
PLAYER_CAREER_CATEGORY_UPDATED
No information available yet: someone should research this event.
PLAYER_CAREER_LINE_UPDATED
No information available yet: someone should research this event.
PLAYER_CAREER_RANK_UPDATED
No information available yet: someone should research this event.
PLAYER_CAREER_RESOURCE_UPDATED
This event is sent whenever a Player's Career Resource value changes. It seems to be sent along with two parameters that can be utilized in the function it is registered to.The first param is the previous resource value, and the second is the current resource value.
PLAYER_CAST_TIMER_SET
No information available yet: someone should research this event.
PLAYER_CHAPTER_UPDATED
No information available yet: someone should research this event.
PLAYER_COMBAT_FLAG_UPDATED
No information available yet: someone should research this event.
PLAYER_COOLDOWN_TIMER_SET
No information available yet: someone should research this event.
PLAYER_CRAFTING_UPDATED
No information available yet: someone should research this event.
PLAYER_CULTIVATION_UPDATED
This event occurs everytime a one of the player's cultivation plots is eigther activated (you plant something), it progresses to the next phase or is harvested.
Parameters
- plotId
plotId = The id of the cultivation plot.
Relative Data
- None
PLAYER_CUR_HIT_POINTS_UPDATED
Triggers whenever players hit points change without combat action (i.e. out of combat health recovery).
Parameters
- curHitPoints
Player's numerical new health value
Relative Data
- None
PLAYER_CUR_HIT_POINTS_UPDATED
No information available yet: someone should research this event.
PLAYER_DEATH
No information available yet: someone should research this event.
PLAYER_DEATH_CLEARED
No information available yet: someone should research this event.
PLAYER_EFFECTS_UPDATED
No information available yet: someone should research this event.
PLAYER_END_CAST
Parameters
- arg1:Boolean
Did the spell fail? True means it failed.
PLAYER_EQUIPMENT_SLOT_UPDATED
No information available yet: someone should research this event.
PLAYER_EXP_TABLE_UPDATED
No information available yet: someone should research this event.
PLAYER_EXP_UPDATED
No information available yet: someone should research this event.
PLAYER_FAKEBUFF_STATE_UPDATED
Appears to trigger about every 10-20 seconds when standing idle without buffs.
Parameters
- None
Relative Data
- None
PLAYER_HEALTH_FADE_UPDATED
No information available yet: someone should research this event.
PLAYER_HOT_BAR_ENABLED_STATE_CHANGED
No information available yet: someone should research this event.
PLAYER_HOT_BAR_PAGE_UPDATED
Occurs after every page of hotbar are updated.
Parameters
- Page, Page
Page = Hotbar page reference
Relative Data
- None
PLAYER_HOT_BAR_UPDATED
Occurs at least once for every bar, upon entering game or reloading the user interface. 1-12 occurs, then page updated occurs, then 13-24 occurs... also occurs upon picking or dropping anything to a bar.
Parameters
- slot, actionType, actionId
slot = action bar slot (1-48 are valid, 1-12 = action bar 1 and so on)
actionType= 1/Spell 2/Item 7/Tradeskill Action
actionId= ID of item (see wardb ID's)
Relative Data
- None
PLAYER_INFLUENCE_REWARDS_UPDATED
No information available yet: someone should research this event.
PLAYER_INFLUENCE_UPDATED
No information available yet: someone should research this event.
PLAYER_INFO_CHANGED
No information available yet: someone should research this event.
PLAYER_INTERNAL_BUFF_UPDATED
No information available yet: someone should research this event.
PLAYER_INVENTORY_SLOT_UPDATED
This is fired for each change in your bags: adding an item, dropping an item, moving an item from one slot to another (twice for this). On startup it is fired for every item in your bags in short sequences as they are "put in your bags" by the game.
PLAYER_KILLING_SPREE_UPDATED
No information available yet: someone should research this event.
PLAYER_MAX_ACTION_POINTS_UPDATED
No information available yet: someone should research this event.
PLAYER_MAX_HIT_POINTS_UPDATED
No information available yet: someone should research this event.
PLAYER_MONEY_UPDATED
Fires on gain or loss of money
Parameters
- Money
6g 12s 31c = 61231
PLAYER_MORALE_BAR_UPDATED
No information available yet: someone should research this event.
PLAYER_MORALE_UPDATED
No information available yet: someone should research this event.
PLAYER_NEW_ABILITY_LEARNED
No information available yet: someone should research this event.
PLAYER_NEW_PET_ABILITY_LEARNED
No information available yet: someone should research this event.
PLAYER_NUM_TACTIC_SLOTS_UPDATED
No information available yet: someone should research this event.
PLAYER_OBJECTIVE_CONTRIBUTION_UPDATED
No information available yet: someone should research this event.
PLAYER_OBJECTIVES_UPDATED
No information available yet: someone should research this event.
PLAYER_OFFER_ITEMS_UPDATED
No information available yet: someone should research this event.
PLAYER_PET_HEALTH_UPDATED
No information available yet: someone should research this event.
PLAYER_PET_STATE_UPDATED
No information available yet: someone should research this event.
PLAYER_PET_TARGET_HEALTH_UPDATED
No information available yet: someone should research this event.
PLAYER_PET_TARGET_UPDATED
No information available yet: someone should research this event.
PLAYER_PET_UPDATED
No information available yet: someone should research this event.
PLAYER_POSITION_UPDATED
Parameters
- X, Y
X and Y coordinates. They do not match the coordinates in the map. Example: 1031148, 1022524.3125 in the event 15204, 6728 on map
Relative Data
- None
PLAYER_QUEST_ITEM_SLOT_UPDATED
No information available yet: someone should research this event.
PLAYER_RACE_UPDATED
No information available yet: someone should research this event.
PLAYER_REALM_BONUS_UPDATED
No information available yet: someone should research this event.
PLAYER_REMOVED_ITEM
No information available yet: someone should research this event.
PLAYER_RENOWN_TITLE_UPDATED
No information available yet: someone should research this event.
PLAYER_RENOWN_UPDATED
No information available yet: someone should research this event.
PLAYER_RVR_FLAG_UPDATED
No information available yet: someone should research this event.
PLAYER_RVR_STATS_UPDATED
No information available yet: someone should research this event.
PLAYER_SALVAGING_LOOT_BAG_UPDATED
No information available yet: someone should research this event.
PLAYER_SET_ACTIVE_WEAPON_SET
No information available yet: someone should research this event.
PLAYER_SINGLE_ABILITY_UPDATED
No information available yet: someone should research this event.
PLAYER_SKILLS_UPDATED
No information available yet: someone should research this event.
PLAYER_STANCE_UPDATED
No information available yet: someone should research this event.
PLAYER_START_INTERACT_TIMER
No information available yet: someone should research this event.
PLAYER_START_RVR_FLAG_TIMER
No information available yet: someone should research this event.
PLAYER_STATE_UPDATED
No information available yet: someone should research this event.
PLAYER_STATS_UPDATED
No information available yet: someone should research this event.
PLAYER_TARGET_EFFECTS_UPDATED
No information available yet: someone should research this event.
PLAYER_TARGET_HIT_POINTS_UPDATED
Currently this event is not fired, though there are comments in the lua code that suggest it will be implemented eventually
PLAYER_TARGET_STATE_UPDATED
No information available yet: someone should research this event.
PLAYER_TARGET_UPDATED
Fired when a Player's target changes, either due to an update on the target(hp/buff/movement) or because the Player changed it's target
Parameters
targetClassification
String containing the id of the current target being updated.
Examples: selfhostiletarget,selffriendlytarget,mouseovertarget
targetId
Unique integer ID for a target within a particular zone.
targetType
Integer ID corresponding to general target category:
0 = No Target,
1 = Player,
2 = Player's Pet,
3 = Friendly PC,
4 = Friendly NPC/Pet,
5 = Hostile Player,
6 = Hostile NPC/Pet
PLAYER_TRADE_ACCEPTED
No information available yet: someone should research this event.
PLAYER_TRADE_CANCELLED
No information available yet: someone should research this event.
PLAYER_TRADE_INITIATED
No information available yet: someone should research this event.
PLAYER_TRADE_ITEMS_UPDATED
No information available yet: someone should research this event.
PLAYER_TROPHY_SLOT_UPDATED
No information available yet: someone should research this event.
PLAYER_WEAPON_SETS_UPDATED
No information available yet: someone should research this event.
PLAYER_ZONE_CHANGED
Occurs every time you are switching to a new zone. This is called during the loading process. it's also called when you switching zone without loading (Norsca to Nordland for example).
PREGAME_LAUNCH_SERVER_SELECT
No information available yet: someone should research this event.
PREGAME_PLAY_ANIMATION
No information available yet: someone should research this event.
PREGAME_RANDOM_FEATURES
No information available yet: someone should research this event.
PREGAME_SET_STATE
No information available yet: someone should research this event.
PREV_FEATURE
No information available yet: someone should research this event.
PUBLIC_QUEST_ADDED
Fires when entering a PQ area
Parameters
- None
Relative Data
- None
PUBLIC_QUEST_CHANGED_STATE
No information available yet: someone should research this event.
PUBLIC_QUEST_COMPLETED
No information available yet: someone should research this event.
PUBLIC_QUEST_CONDITION_UPDATED
Fires when any part of a PQ is completed (IE killing a monster or picking up and object towards the requirement)
Parameters
- None
Relative Data
- None
PUBLIC_QUEST_FAILED
No information available yet: someone should research this event.
PUBLIC_QUEST_INFO_UPDATED
No information available yet: someone should research this event.
PUBLIC_QUEST_LIST_UPDATED
No information available yet: someone should research this event.
PUBLIC_QUEST_REMOVED
Fires when the player leaves the PQ area and loses the objectives.
Parameters
- None
PUBLIC_QUEST_RESETTING
Fires as the Resetting timer is displayed after a fail or win.
Parameters
- None
PUBLIC_QUEST_SHOW_SCOREBOARD
No information available yet: someone should research this event.
PUBLIC_QUEST_UPDATED
Fires whenever any other status event update of a PQ occurs.
Parameters
- None
Relative Data
- None
