API:Event List W

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Event List - A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

WORLD_EVENT_TEXT_ARRIVED

No information available yet: someone should research this event.


WORLD_MAP_POINTS_UPDATED

No information available yet: someone should research this event.


WORLD_MAP_START_UPDATING

No information available yet: someone should research this event.


WORLD_MAP_STOP_UPDATING

No information available yet: someone should research this event.


WORLD_OBJ_COMBAT_EVENT

Fired when a combat event occurs (e.g. Auto attack, ability hit, block, parry, etc.)

Parameters

I suspect these may differ depending on the event, but so far I have seen the following for hit events.

targetObjNum 
Target of the event (e.g. who was hit, who blocked(?)). The player's object number can be retrieved from GameData.Player.worldObjNum
eventMagnitude 
How "big" was the event (e.g. how much were they hit by)
eventType 
What type of combat event occured. This is a number which is one of the values stored in GameData.CombatEvent table.
eventTrigger 
What cause the event (e.g. spell). This is a number. For your own abilities, GetAbilityData can get a table about this ability. However, pet ability numbers don't match, and monster ability numbers aren't found. Auto attacks are always 0 whether ranged or melee.
unknown 
Seems to always be 4 for hit events.

Relative Data

GameData.CombatEvent 
Table which enumerates all of the possible values of eventType.

WORLD_OBJ_HEALTH_CHANGED

No information available yet: someone should research this event.


WORLD_OBJ_INFLUENCE_GAINED

No information available yet: someone should research this event.


WORLD_OBJ_RENOWN_GAINED

No information available yet: someone should research this event.


WORLD_OBJ_XP_GAINED

No information available yet: someone should research this event.


WORLD_RVR_STATUS_UPDATED

No information available yet: someone should research this event.

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