Bloody Sun Boyz
From TheWarWiki
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| Bloody Sun Boyz | |
| Zone: | Mount Bloodhorn |
| Tier: | 1 |
| Coordinates: | 41.3k, 52.5k |
- "My plan to prod the greenskins into action against our enemies has met with success. Though the Bloody Sun Boyz leader, Grumlok, may be a witless Orc, the Shaman, Gazbag, possesses the low cunning typical of his race. He has seen the wisdom of my plan to attack the Dwarfs, starting with the fortress at Karak Eight Peaks. I have given them the medallions which I'd prepared. With the hands of the Dwarfs so bound, the so-called Emperor of men will be forced to call upon our hated kin in Ulthuan for aid against the coming Chaos invasion. When our weak-blooded cousins depart for the distant shores of the Empire, the way will be made clear for our attack."
- - Malekith, Witch King of Naggaroth, explaining his plan to conquer the island of Ulthuan to his generals.
Overview
The Bloody Sun Boyz tribe is one among hundreds of greenskin tribes that populate the Badlands. Led by a huge Black Orc named Grumlok and his most powerful Goblin Shaman, Gazbag, the tribe conquered its rivals and established itself in the heart of the Badlands.
As part of his plot to conquer Ulthuan, it was necessary for Malekith to manipulate the Empire into asking the High Elves for aid. To ensure that this happened, the Witch King devised a plot to embroil the Dwarfs in a war with their ancient adversaries, the Orcs and Goblins, to ensure that they could not come to the Empire's defense in its hour of need. Without help from the Dwarfs, the Emperor would have no choice but to turn to the Phoenix King of Ulthuan for help, and when the armies of the High Elves set sail for the Old World, their island home would be ripe for invasion.
Malekith dispatched hunters to the Badlands with the task of capturing the most powerful Orc Warboss that they can find and bringing him back to Naggaroth. They returned with Grumlok and Gazbag, to whom Malekith gave amulets that increased their powers tenfold. When the two greenskins returned to their tribe, they led a campaign to conquer their neighbors and amass a great horde. Driven by the compulsive power of their amulets, Grumlok and Gazbag marched to Karak Eight Peaks and obliterated the Dwarf garrison there, taking over the mighty fortress.
Now Grumlok has summoned all the tribes of the Old World to join his great Waaagh!, but it is the Bloody Sun Boyz who will command the most respect and fear among their green kin. Grumlok expects his lads to keep the other Orcs and Goblins in line, and when the time comes to break down the great gates of Karaz-a-Karak and rampage through the streets of the Dwarf capital city, it is the Boyz who will lead the charge.
Walkthrough
To receive this unlock, you must complete the quest Two Can Play at Dat from Scribbiz at the greenskin starting area.
- 104 XP
