Category:Scenarios

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Scenarios

Scenarios are instanced based combat that is played with an equal number of people on each side. The number of players can be from a 12 vs. 12 to a 24 vs. 24 depending on the scenario.

Scenarios Types

Bombing Run- A single bomb is placed on the map that both Realms have capture and then deliver to their intended bomb target. Once the bomb Has been planted or the Bomb carrier killed, the bomb will respawn and both realms will have to begin again. Example of this game type would be Talabec Dam.

Capture the Flag- Simple as it sounds. Capture the flag of the opposing realm while simultaneously protecting your own realms flag. Once you have taken the opposing realms flag, return to your base to capture it. Note that you will not be able to Cap the flag unless you have control of your own flag. Coordination is key, one flag cap can be the diffrence between Victory and Defeat. Example of this game type would be Black Fire Basin.

Capture and Hold- Flags or objectives are placed around the map. Teams have to get to each, capture them, then hold against an enemy attack. The more flags or objectives that are captured, the more Victory Points earned.

King of the Hill- A central location is opened first. A realm has to control it for 30 seconds. Then they start receiving points for holding it. 3-4 minutes later a new location opens (out of 3). The teams will have to try to hold that location.

Murder Ball- One murder ball is placed in the middle of the map. The team that picks it up gains points for their realm over time and receives extra points if the person with the murder ball kills someone. However, be killed and the opposing realm gets double the amount of victory points. The ball is then dropped and is up for grabs.

Team Deathmatch- Straight forward; duking it out with the enemy in a fight to get the most overall kills.

Tug of War- Like Capture and Hold; however, to proceed you must capture the flag in the middle of the map. After a short period of defending a flag (which grants points), the next location closer to the enemy camp will open for capture. The farther you go, the more points you are rewarded for capturing those flags.

Scenarios Table

  Tier 1 Tier 2 Tier 3 Tier 4
Dwarfs vs. Greenskins Gates of Ekrund Mourkain Temple Black Fire Basin
Doomfist Crater
Howling Gorge
Gromril Crossing
Empire vs. Chaos Nordenwatch Stonetroll Crossing Talabec Dam
Highpass Cemetary
Reikland Hills
Battle for Praag
High Elves vs. Dark Elves Khaine's Embrace Phoenix Gate Tor Anroc
Lost Temple of Isha
The Serpent's Passage
Dragon's Bane
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