Dwarf

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This article is about the Dwarf army. For the Prologue Chapter of the Dwarf storyline, see Dwarf Prologue.


Dwarf
Realm: Order
Home: Karaz-a-Karak
Zone: Ekrund
Type: Humanoids
Subtype: Dwarfs
Levels: 1-40


"The fates of the Dwarfs and men of the Empire are inextricably intertwined. Ever since Sigmar united the tribes of men in the defense of the Dwarfs at the Battle of Black Fire Pass, the stout warrior-folk have honored their oath to come to the aid of men in times of need. With the fate of the Empire now hanging by a thread, it seems that this old debt may soon be called upon once again."

Dwarf Overview

The Dwarfs are members of an ancient and industrious race long since past their prime. Their once-great empire of Karak Ankor lies in ruins, and many of their mighty mountain holds have been abandoned or conquered by the greenskin races, with whom the Dwarfs have warred for centuries. It is not uncommon to hear a Dwarf wistfully recall the great glories of the past, observing bitterly that nothing the Dwarfs do in this day and age can compare to the majesty of what once was.

An enormously proud people, the Dwarfs are quick to react to any slight, real or imagined, and remember any such infraction for years, even passing on the responsibility of vengeance to their heirs through their Books of Grudges. It is perhaps because of their obstinate pride that the Dwarfs refuse to openly admit that their culture is slowly creeping towards its nadir. Inwardly, they know that they are a doomed race. This gives them a uniquely dour outlook upon the world, perhaps explaining their great fondness for drowning their sorrows in tankard after tankard of ale.

In fact, the only thing that the Dwarfs love more than a good mug of ale is gold. A Dwarf in the throes of goldlust is a thing to behold. The race's legendary drive and stamina is brought into sharp relief when they are presented with the opportunity to acquire gold. They are highly skilled miners and as miners and experts on ore and metals, the Dwarfs are without peer. Items of Dwarf craftsmanship and engineering are the most valuable in all the world, revered even by the Elves.

The religion of the Dwarfs revolves around three major ancestral deities: Grungni, who is said to have first taught the skills of stonecraft and smithing; Valaya, who protects the Dwarf race from harm; and Grimnir, the warrior god worshipped mainly by Slayers.

Dwarf In Age of Reckoning

As the Bloody Sun Boyz marched towards Karak Eight Peaks, the Dwarven garrison gathered within the walls of the citadel, confident the impregnable fortress was in no real danger. When the greenskins used their amplified magic to blast a hole in the rune-strengthened thick stone wall of the citadel, the Dwarfs were dumbstruck. The unthinkable idea of an invading army breaking into the heart of Karak Eight Peaks was becoming horrifyingly real. As a wave of snarling, bellowing greenskins poured through the breach, the dour but determined defenders of the doomed hold steeled themselves for a final, heroic stand.

The news of the fall of Karak Eight Peaks spread like a shockwave. How could one tribe of greenskins capture the seemingly impenetrable fortress? High King Thorgrim Grudgebearer vowed revenge, determined to restore the ancient city to its former glory. Thorgrim rallied the throngs and ordered every Dwarf under his command to make preparations for war. Old oaths of allegiance were refreshed, and bands of Dwarf warriors from every remaining corner of their kingdom began to gather at Karaz-a-Karak. This seemingly impossible defeat had awoken the primal nature of many a Dwarf. Even those Dwarfs only concerned with their own business dealings soon found themselves rekindling the hostility felt towards Orcs and Goblins. The taking of Karak Eight Peaks would not go unavenged.

The fates of the Dwarfs and men of the Empire are inextricably intertwined. Ever since the day Sigmar united the tribes of men in the defense of the Dwarfs at the Battle of Black Fire Pass, the stout warrior-folk have honored their oath to come to the aid of men in times of need. With the fate of the Empire now hanging in the balance, it seems that this old debt may soon come to call.

Ironbreaker

"To strike an Ironbreaker is to strike an anvil. You are more likely to re-shape your weapon than to move him and heavens forbid one lands on you."
"To strike an Ironbreaker is to strike an anvil. You are more likely to re-shape your weapon than to move him and heavens forbid one lands on you."

Runepriest

"This is the las’ time I’m goin’ to say this – runes are NO’ magic! Magic is fer silly buggers in robes and poin’y ‘ats! Do you see a poin’y ‘at on me lad?"
"This is the las’ time I’m goin’ to say this – runes are NO’ magic! Magic is fer silly buggers in robes and poin’y ‘ats! Do you see a poin’y ‘at on me lad?"

Engineer

"Alright lad, now just pull here, twist, ratchet it down like so – don't forget to keep counting here, because you've got to get to the last bit before you get to five – and then throw it."
"Alright lad, now just pull here, twist, ratchet it down like so – don't forget to keep counting here, because you've got to get to the last bit before you get to five – and then throw it."

Destruction Tasks

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Rewards

  • Knowledge: +???xp
  • Knowledge: +???xp
  • Knowledge: +???xp

Order Tasks

Rewards


Armies
  (Order)
Dwarf Empire High Elf
(Destruction)
Greenskin Chaos Dark Elf
 
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